Fact
For The Few.
The
only things worth talking about are those which you can’t.
Local
reality on one world, scoffing at one man’s efforts said:
“I
can run in circles just as long as you can.”
(But,
here now! -- isn’t a headache reminding a head that it is
calling
the immediate shots a bit unnecessary.)
In
the city a renowned thinker declared:
“The
only things worth talking about are those things that you can
talk about.”
(He
was smart enough to mutter under his breath: “But I could be wrong.”)
The
Prince of one Castle said to a Knight:
“I
oft times look at you and see you still studying in your head,
some
organized battle plan for our Great
Adventure,
which
in and of itself is not objectionable, except that
you
have been doing it for thirty years;
the
enlightening rebellion of the true Knight is in what he does --
not
in alleged combat strategies he has pilfered from, who-knows-where.”
Letting
thoughts run their normal course is not unlike blindly following
a
trail of bread crumbs of unknown origin to an unspecified destination;
with
ordinary minds, it makes no never-mind,
but
real time sense of this keeps a rebel’s watch dog in the yard where he
belongs.
A
man who will discourse on his art -- has none.
One
yellow robed ruler realized that the best foreign aid he could give his
neighbors would be to restrain himself.
Only
the routinely un original believe that men can BE routinely original
--
and
after that: only these still un original men will accept
the fact
that
men cannot be original.
There
are but three possibilities to be: normal, creative or weird,
and
ordinary minds are bedeviled trying to distinguish between them.
Fresh
Mythology.
The
only way a puppet can ever help or harm the puppeteer
is
by becoming as smart AS the puppeteer –
which obviously is not possible in a rational world --
and even if it were, why would you want to? --
what has life ever done to you?!
You
can always spot the faithful alumni:
they
still wear their varsity jackets from Plagiarism
U.
To
the stripped mind, it is purely naked thoughts which are most comely.
(“Come
‘ere you potential sweet things --
and
if I
didn’t undress you -- you ain’t BEEN undressed!”
More
Matters Connected To Where You Are Presently Staying.
If
you are satisfied -- you run the risk of being TOO satisfied,
and
if you are dissatisfied -- there is the danger of becoming
SO dissatisfied that your weariness with the situation will keep you from
making effort to move there from.
“Pa
pa: is this behind the myth of the knight having an extra leg,
so
that if the normal two get grid-locked he has something else on which to
rely
for
motivation?” --
and
no matter what forms of apparent inner transportation
villagers
invent for themselves -- they still feel shorted,
“But
how can that happen?” someone demands:
“If
people are going to make up something to think about,
why
wouldn’t they make it in a manner that would totally satisfy them?
What
you just described would apply only to the insane!”
Your point being?
Fact:
No one is insane when they are in their hometown -- which is
why
villagers
are so discombobulated by knights’ willful departures from town.
Fear, when not physically based -- always disorients;
those who want to be mentally secure will always be confused.
The
nervous system puppeteer pulling your mental strings knows what it is doing,
but
is still unable to explain it in words to the brain’s consciousness
in
a fashion sufficient for the mind then to explain in words what it
is doing.
“Is
this what you would call: a vicious
cycle?”
Man! are you looking in the wrong end of the eclair.
Engineering
Perspectives For Those Planning Projects Outside The City.
If
you can look and see how it is being done,
you
haven’t caught it at its peak proficiency.
Now
the feature: Another Ventilator
-- Another
View.
Murder
to many is the highest form of civilized entertainment,
(‘cept
villagers are shown its shoddiest version).
Knights
slay only that worthy of dispatch --
“That
not worthy of attention, you mean?!” -- could put it
that way.
If
you can look and believe you see how you are handling the uncomely thoughts
in
the village area of your mind, you are not doing it with maximum efficiency;
the
knights’ left hand doesn’t even bother TRYING to see what his right is
doing;
anything
manual of value requires two hands anyway
(that
only thing being: hands’ grasp of themselves;
the
comprehension of what they are doing) --
“In
your mind, you mean?! -- you can add that if you like.
H.I.G.I.T.
--
How It Goes In Town.
If
you take credit
for any feature of your personality,
city
conditions will quickly turn credit into responsibility
--
and
right after that comes responsibility being turned into blame.
Only
the puppets who fled the fire rather than helping the puppeteer save himself
-- saved themselves.
One
father (presently based in three dimensions) advised his equally confined
kid:
“While
abiding in space: never try to spit on a person taller than you,”
and
the boy was instantly convinced of a symbolic message within this
curious
caution -- but every time he glanced down at the village
below
to
reflect on the matter -- flying spittle would momentarily
blind him.
Knight’s
Moral: never assume blame for anything
you have done --
unless
you automatically assumed it in your own mind
the
first time you thought of doing whatever it was.
If
you can never see the top of your own head directly,
why
think ye able of being better than you are? (more accurately):
able
of THINKING of how you could be better than you are in any meaningful manner?
When
local conditions required: one Prince would temporarily ban contentment.
Definition:
Morality:
an attempted judgement-call concerning,
feeling-good
(and
taken even deeper into the city, neural bowels, a physical, exemplary extension
of this definition): Love:
The attempt to make sex stand still.
“Hey!”
squeals a man in surprised recognition:
“That’s
what I’m trying to do with my thoughts -- make the ones
I like, last forever.”
Loyalty
to
any ideas in village life is a cover-up word for stupidity.
J
JAN'S
DAILY
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